153 lines
5.9 KiB
Rust
153 lines
5.9 KiB
Rust
use std::collections::{HashMap, HashSet};
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mod config;
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use crate::config::{get_config, Config, Layout, OutputConfig};
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mod sway;
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use crate::sway::{apply_outputs, get_outputs, Output};
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/// Determine the available layout names.
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/// Return one layout for each layout defined in the configuration file
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/// for which all outputs are available,
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/// one for each monitor defined in the configuration file (for using just that monitor),
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/// and one for each available output that is not a configured monitor (for using just that output).
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fn get_layouts() -> HashSet<String> {
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let available_outputs = get_outputs();
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let config = get_config();
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let mut layout_names: HashSet<String> = HashSet::new();
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// Add each layout defined in the config file for which all outputs are available
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get_available_layouts(&config, &available_outputs)
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.iter()
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.for_each(|layout| {
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layout_names.insert(String::from(&layout.name));
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});
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// add each individual output (by monitor name if the monitor is defined, else by output name)
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available_outputs.iter().for_each(|output| {
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// if there is a monitor for the output, use the monitor name, else use the output name
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let monitor_opt = config.monitors.iter()
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.find(|monitor| {
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monitor.make == output.make
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&& monitor.model == output.model
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&& monitor.serial == output.serial
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});
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if let Some(monitor) = monitor_opt {
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layout_names.insert(String::from(&monitor.name));
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} else {
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layout_names.insert(String::from(&output.name));
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}
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});
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layout_names
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}
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/// Get the names of monitors that are available (that match an available output)
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fn get_available_monitor_names<'a,'b>(config:&'a Config, available_outputs:&'b Vec<Output>) -> Vec<&'a String> {
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config.monitors.iter()
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.filter(|monitor|
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available_outputs.iter().any(|output|
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monitor.make == output.make
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&& monitor.model == output.model
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&& output.serial == monitor.serial
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)
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)
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.map(|monitor| &monitor.name)
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.collect()
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}
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/// Get the layouts for which all monitors are available.
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fn get_available_layouts<'a,'b>(config:&'a Config, available_outputs:&'b Vec<Output>) -> Vec<&'a Layout> {
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let available_monitor_names:Vec<&String> = get_available_monitor_names(&config, available_outputs);
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let mut layouts: Vec<&'a Layout> = Vec::new();
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// Add each layout defined in the config file for which all outputs are available
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config.layouts.iter().for_each(|layout| {
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if layout.outputs.iter()
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.all(|(output_name, _output)| available_monitor_names.contains(&output_name))
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{
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layouts.push(&layout);
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}
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});
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layouts
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}
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/// Print the name of each layout to standard out, one per line
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pub fn print_layout_names() {
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get_layouts().iter().for_each(|layout| println!("{layout}"))
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}
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/// Apply the specified layout.
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/// layout_name may be the name of a layout in the config, the name of a monitor,
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/// or the name of an output.
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pub fn apply_layout(layout_name: &String) {
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let rules = get_config();
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let outputs = get_outputs();
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// Map of output name to config for all outputs to enable.
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// (All outputs not in this map will be disabled.)
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let mut output_config_map: HashMap<&String, &OutputConfig> = HashMap::new();
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// First check if the layout is defined in the rules
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if let Some(layout) = rules.layouts.iter().find(|layout| &layout.name == layout_name) {
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// The layout is defined in the rules.
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layout.outputs.iter().for_each(|(monitor_name, output_config)| {
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let monitor = &rules.monitors.iter().find(|monitor| &monitor.name == monitor_name).unwrap();
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// find the output for the monitor to get the output name.
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let output_opt = outputs.iter().find(|output| {
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output.make == monitor.make
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&& output.model == monitor.model
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&& output.serial == monitor.serial
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});
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if let Some(output) = output_opt {
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output_config_map.insert(&output.name, &output_config);
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} else {
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panic!("Missing output for monitor {monitor_name}");
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}
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});
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} else {
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// The layout is not defined in the rules.
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// See if it is a monitor name...
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if let Some(monitor) = rules.monitors.iter().find(|monitor| &monitor.name == layout_name) {
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// It is a monitor name. Find the matching output...
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if let Some(output) = outputs.iter().find(|output| {
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output.make == monitor.make && output.model == monitor.model
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&& output.serial == monitor.serial
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}) {
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output_config_map.insert(&output.name, &output.output_config);
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} else {
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panic!("could not find output for monitor {layout_name}")
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}
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} else {
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// See if it is an output name...
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if let Some(output) = outputs.iter()
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.find(|output| &output.name == layout_name) {
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output_config_map.insert(&output.name, &output.output_config);
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} else {
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panic!("could not find layout, monitor, or output {layout_name}")
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}
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}
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}
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apply_outputs(&outputs, &output_config_map);
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}
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/// Apply the first automatic layout for which all outputs are available.
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/// Return the name of the layout applied or None if no automatic layout was available.
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pub fn apply_automatic() -> Option<String> {
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let config = get_config();
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let outputs = get_outputs();
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if let Some(layout) = get_available_layouts(&config, &outputs)
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.iter()
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.find(|layout| layout.automatic) {
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apply_layout(&layout.name);
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Some(String::from(&layout.name))
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} else {
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None
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}
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} |