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1
.gitignore
vendored
1
.gitignore
vendored
@@ -5,3 +5,4 @@ gradlew*
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# Ignore Gradle build output directory
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build
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.idea
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36
README.md
36
README.md
@@ -2,16 +2,25 @@
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OBS control from D-Bus messages
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Send a D-Bus signal to perform an operation with `src/obsdc-signal`, which takes a single operation name
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as an argument.
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Send a D-Bus signal to perform an operation with `src/obsdc-signal`, which takes a single operation command
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as an argument, and performs an action in OBS.
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## Operations
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See [Op](src/main/kotlin/net/eksb/obsdc/Op.kt) for a list of operations.
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* `SCENE_NEXT` - switch to the next scene
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* `SCENE_PREV` - switch to the previous scene
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* `SCENE_#` - switch to the indicated scene
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* replace `#` with scene index, starting with 1.
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* `STUDIO_TRANSITION` - transition the studio preview and program
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* `STUDIO_MODE_TOGGLE` - toggle studio mode
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* `PAN_UP` - move the top unlocked source up 50px
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* `PAN_DOWN` - move the top unlocked source down 50px
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* `PAN_LEFT` - move the top unlocked source left 50px
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* `PAN_RIGHT` - move the top unlocked source right 50pxt
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## Configuration
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Configuration is in `$XDG_CONFIG_HOME/net.eksb.obsdc/config.properties`
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Configuration is read from `$XDG_CONFIG_HOME/net.eksb.obsdc/config.properties`
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### Configuration options
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@@ -19,6 +28,15 @@ Configuration is in `$XDG_CONFIG_HOME/net.eksb.obsdc/config.properties`
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* `port` - OBS websocket port (default: `4455`)
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* `password` - OBS websocket password (required)
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### systemd
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A systemd unit file ([obsdc.service](src/main/dist/obsdc.service)) is included.
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1. Copy the file to `~/.config/systemd/user/`.
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2. Edit the `ExecStart` line for where you have installed obsdc.
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3. `systemctl --user enable obsdc`
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4. `systemctl --user start obsdc`
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## Build
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`gradle build`
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@@ -49,9 +67,13 @@ using an `Obs`.
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I usually code on a 4k monitor in portrait mode. To show what I am doing on video calls,
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I use OBS to share that monitor, but it is a 2160x4096 source in a 1920x1080 scene.
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I have [a macropad](https://www.keebmonkey.com/products/megalodon-dual-layer-knob-macro-pad) with two knobs.
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My [window manager](https://swaywm.org/) is configured to call `obsdc-signal` with `PAN_UP`/`PAN_DOWN` for the
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keys emitted by one knob and `PAN_RIGHT`/`PAN_LEFT` for the keys emitted by the other knob.
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I have
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[a macropad](https://keeb.io/collections/bdn9-collection/products/bdn9-rev-2-3x3-9-key-macropad-rotary-encoder-and-rgb)
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with three knobs.
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My [window manager](https://swaywm.org/) is configured to call `obsdc-signal` with
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`PAN_UP`/`PAN_DOWN` for the keys emitted by the left knob,
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`PAN_RIGHT`/`PAN_LEFT` for the keys emitted by the right knob, and
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`SCENE_NEXT`/`SCENE_PREV` for the keys emitted by the center knob.
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The regular keys on the macropad are mapped to the other actions.
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So now I can quickly control what people can see without having to focus (or even make visible) the OBS window.
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@@ -1,5 +1,5 @@
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plugins {
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id("org.jetbrains.kotlin.jvm") version "1.9.0"
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id("org.jetbrains.kotlin.jvm") version "2.0.0"
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application
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}
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@@ -7,8 +7,8 @@ dependencies {
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testImplementation("org.jetbrains.kotlin:kotlin-test-junit5")
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testImplementation("org.junit.jupiter:junit-jupiter-engine:5.9.3")
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implementation("com.github.hypfvieh:dbus-java-core:4.3.1")
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runtimeOnly("com.github.hypfvieh:dbus-java-transport-native-unixsocket:4.3.1")
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implementation("com.github.hypfvieh:dbus-java-core:5.0.0")
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runtimeOnly("com.github.hypfvieh:dbus-java-transport-native-unixsocket:5.0.0")
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implementation("io.obs-websocket.community:client:2.0.0")
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10
src/main/dist/obsdc.service
vendored
Normal file
10
src/main/dist/obsdc.service
vendored
Normal file
@@ -0,0 +1,10 @@
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[Unit]
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Description=OBSDC
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[Service]
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Type=dbus
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BusName=net.eksb.obsdc
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ExecStart=/opt/obsdc/bin/obsdc
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[Install]
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WantedBy=default.target
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@@ -1,8 +0,0 @@
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package net.eksb.obsdc
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class Backoff {
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fun backoff() {
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// TODO: actual bakoff
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Thread.sleep(5_000)
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}
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}
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@@ -19,7 +19,7 @@ import org.slf4j.LoggerFactory
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*
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* `src/scripts/obsdc-signal` takes an [Op] name and sends the signal.
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*/
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class DBus(private val opRunner:OpRunner): AutoCloseable {
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class DBus(private val opHandler:(String)->Unit): AutoCloseable {
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// To monitor DBUS: `dbus-monitor`
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// To see what is registered: `qdbus net.eksb.obsdc /`
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@@ -37,9 +37,7 @@ class DBus(private val opRunner:OpRunner): AutoCloseable {
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dbus.addSigHandler<ObsdcDBusInterface.Signal> { signal ->
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log.debug("signal: ${signal.op}")
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val op = Op.valueOf(signal.op)
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log.debug("op: ${op}")
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opRunner.run(op)
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opHandler.invoke(signal.op)
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}
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log.debug("DBUS initialized")
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}
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@@ -28,12 +28,14 @@ class Obs(
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/** Queue of requests to run. */
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private val q:BlockingQueue<Req> = LinkedBlockingQueue()
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/** Backoff on errors. */
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private val backoff = Backoff()
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/** Flag to set when closed to stop queue poll loop. */
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private val closed = AtomicBoolean(false)
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/**
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* Flag set when we start trying to connect, unset when disconnected.
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* Used to determine if we should reconnect on controller error.
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*/
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private val connectingOrConnected = AtomicBoolean(false)
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/**
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* Flag to set when connected, unset when disconnected.
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* Used to determine if we should reconnect on controller error.
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@@ -69,9 +71,21 @@ class Obs(
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addShutdownHook {
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close()
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}
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// connect() blocks until OBS is up, so fork it.
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thread(name="obs-init-connect", isDaemon=true, start=true) {
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// Thread that connects if we are not connected/connecting.
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thread(name="obs-connect", isDaemon=true, start=true) {
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while(!closed.get()) {
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if (connectingOrConnected.compareAndSet(false,true)) {
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log.debug("Not closed, not connected. Try to connect...")
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try {
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// Only call connect from here; if you try to call connect from [onControllerError] or [onDisconnect]
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// eventually you will get stack overflow.
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controller.connect()
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} catch (e:Exception) {
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log.warn("failed to connect: ${e.message}", e)
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}
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}
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Thread.sleep(connectionTimeout.toLong() * 1000L) // in case the error was immediate
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}
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}
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}
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@@ -82,11 +96,10 @@ class Obs(
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private fun onControllerError(e:ReasonThrowable) {
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log.debug("controller error - ${e.reason}",e.throwable)
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if (!closed.get() && !connected.get()) {
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log.debug("connection failed")
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backoff.backoff()
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log.debug("reconnect after connection failed...")
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controller.connect()
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// If we are not connected, a controller error means that connection failed and we will not connect.
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// If we are connected, it does not mean we are/will be disconnected.
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if (!connected.get()) {
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connectingOrConnected.set(false)
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}
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}
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private fun onCommError(e:ReasonThrowable) {
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@@ -94,12 +107,8 @@ class Obs(
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}
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private fun onDisconnect() {
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log.debug("disconnected")
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connectingOrConnected.set(false)
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connected.set(false)
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if (! closed.get()) {
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backoff.backoff()
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log.debug("reconnect after disconnected..")
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controller.connect()
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}
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}
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private fun onReady() {
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@@ -1,27 +0,0 @@
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package net.eksb.obsdc
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enum class Op {
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/** If in studio mode, transition between scenes. */
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STUDIO_TRANSITION,
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/** Enable/disable studio mode. */
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STUDIO_MODE_TOGGLE,
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/** Activate the previous scene. */
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SCENE_PREV,
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/** Activate the next scene. */
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SCENE_NEXT,
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/** Activate the first scene. */
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SCENE_1,
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/** Activate the second scene. */
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SCENE_2,
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/** Activate the third scene. */
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SCENE_3,
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/** Move the bottom-most unlocked source in the active scene up. */
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PAN_UP,
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/** Move the bottom-most unlocked source in the active scene down. */
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PAN_DOWN,
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/** Move the bottom-most unlocked source in the active scene left. */
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PAN_LEFT,
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/** Move the bottom-most unlocked source in the active scene right. */
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PAN_RIGHT,
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;
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}
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@@ -9,11 +9,11 @@ import io.obswebsocket.community.client.model.SceneItem.Transform.TransformBuild
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import org.slf4j.LoggerFactory
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/**
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* Use an [obs] to run [Op]s.
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* Use an [obs] to run an operation.
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*
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* Call [run] to run an OBS operation.
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* Call [invoke] to run an OBS operation.
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*/
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class OpRunner(private val obs:Obs) {
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class OpRunner(private val obs:Obs): (String)->Unit {
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/** How much to pan. */
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private val panAmount = 50F
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@@ -21,12 +21,14 @@ class OpRunner(private val obs:Obs) {
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private val controller = obs.controller
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/**
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* Run the specified [Op].
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* Run the specified [op].
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*
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* @param op Operation to run.
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*/
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fun run(op:Op) {
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override fun invoke(op:String) {
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obs.submit { controller ->
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when(op) {
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Op.SCENE_NEXT -> scene { scenes, current ->
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when {
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op == "SCENE_NEXT" -> scene { scenes, current ->
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if (current != null) {
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scenes.asSequence()
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.dropWhile { scene -> scene != current }
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@@ -37,7 +39,7 @@ class OpRunner(private val obs:Obs) {
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null
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}
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}
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Op.SCENE_PREV -> scene { scenes, current ->
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op == "SCENE_PREV" -> scene { scenes, current ->
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if (current != null) {
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scenes.reversed().asSequence()
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.dropWhile { scene -> scene != current }
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@@ -48,19 +50,21 @@ class OpRunner(private val obs:Obs) {
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null
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}
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}
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Op.SCENE_1 -> scene { scenes, current -> scenes.firstOrNull() }
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Op.SCENE_2 -> scene { scenes, current -> scenes.asSequence().drop(1).firstOrNull() }
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Op.SCENE_3 -> scene { scenes, current -> scenes.asSequence().drop(2).firstOrNull() }
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Op.STUDIO_TRANSITION -> {
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op.startsWith("SCENE_") -> scene { scenes, current ->
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val drop = op.drop("SCENE_".length).toInt() - 1
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scenes.asSequence().drop(drop).firstOrNull()
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}
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op == "STUDIO_TRANSITION" -> {
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controller.triggerStudioModeTransition { response ->
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log.debug("studio transitioned: ${response.isSuccessful}")
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}
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}
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Op.STUDIO_MODE_TOGGLE -> studioModeToggle()
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Op.PAN_UP -> transform { old -> positionY(old.positionY - panAmount ) }
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Op.PAN_DOWN -> transform { old -> positionY(old.positionY + panAmount ) }
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Op.PAN_LEFT -> transform { old -> positionX(old.positionX - panAmount ) }
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Op.PAN_RIGHT -> transform { old -> positionX(old.positionX + panAmount ) }
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op == "STUDIO_MODE_TOGGLE" -> studioModeToggle()
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op == "PAN_UP" -> transform { old -> positionY(old.positionY - panAmount ) }
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op == "PAN_DOWN" -> transform { old -> positionY(old.positionY + panAmount ) }
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op == "PAN_LEFT" -> transform { old -> positionX(old.positionX - panAmount ) }
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op == "PAN_RIGHT" -> transform { old -> positionX(old.positionX + panAmount ) }
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else -> log.error("Unhandled op \"${op}\"")
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}
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}
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}
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@@ -1 +1,2 @@
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org.slf4j.simpleLogger.log.net.eksb=debug
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org.slf4j.simpleLogger.log.org.freedesktop.dbus=debug
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Reference in New Issue
Block a user